Blender 3D By Example
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Chapter 2. Robot Toy – Modeling of an Object

In this chapter, we will start our first project in order to discover the fundamental modeling tools of Blender. We will create a little robot that is inspired by vintage toys with a drawing image reference. You will learn polygonal modeling workflow, which will be useful for your future 3D productions. The head will be created with a simple cylindrical primitive that we will modify to give it the right shape. Then, in the same way, starting from a primitive, we will model the rest of the body, always with a good topology in mind. Indeed, we are going to maximize the number of quads (polygons with four faces) and organize them so that they best fit the shape of each part. In the end, we will do a quick render with the Blender internal render engine. Without further ado, let's enter the marvelous world of 3D modeling! In this chapter, we will cover the following topics:

  • Adding and editing objects
  • Using the basic modeling tools
  • Understanding the basic modifiers (such as mirror and subsurface)
  • Modeling with a proper topology
  • Creating a quick preview with Blender Internal

In the following screenshot, on the right, you can see the 3D robot modeled using a sketch, shown on the left as a reference, with Krita, which is another open source tool for 2D art:

Robot Toy – Modeling of an Object